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How To Turn Off Background Music In Minecraft

This article is missing data most legacy console battle, glide, and tumble mini game music.

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Minecraft contains many music tracks, which play at various points in game, including the main menu, in Creative mode, in the Nether, in the End, and during the credits. In the mobile and Fire TV versions of Bedrock Edition, music is classified every bit free DLC, downloaded from the Marketplace.

Playing [ ]

Music tracks tin play at various points during gameplay. Some types of music are triggered by events, while others play randomly while certain criteria are met. The vocal "Alpha" ever plays instantly during the credits, and the song "Boss" always plays instantly while the player is in the End if the ender dragon is undefeated or resummoned. Both of these tracks commencement playing in place of any already playing music. If the player is in the Terminate and the ender dragon has been defeated, the normal End track plays five to 20 minutes after any currently playing tracks are finished.

If the player is underwater in an bounding main or river biome, random underwater tracks play randomly ten to 20 minutes after any currently playing tracks are finished.[ane]

If none of the previous criteria are met, only the player is in the Nether, a random general Nether track or a Nether biome-specific track plays, except warped forests, which don't accept any music. If the thespian is non in the Nether and is currently in Creative mode, a random track plays (Creative only on Boulder). If the actor is not in Artistic but is currently playing (i.e., not on the menu screen), a random general runway plays. These tracks all play 10 to 20 minutes afterwards any currently playing tracks are finished.

If the player is on the card screen, a random carte du jour track starts playing after 1 to thirty seconds.

Menu music stops playing in Java Edition when the player leaves the main menu and stops playing in Bedrock Edition when a loading screen finishes. Game music stops playing when the role player quits the world. When the game is paused in Coffee Edition, game music also pauses and resumes when the player exits the intermission menu. in Bedrock Edition, this is not the case because the game does not interruption.

All music likewise equally sounds in Minecraft are stored in the audio directory. However, the sound files are obfuscated and cannot exist directly accessed. To become around with this, the sound directory tin can exist extracted by the methods showed in Tutorials/Sound directory.‌[ Java Edition only ]

Listing [ ]

Tracks by C418 have been shortened to xxx seconds on this wiki, due to an understanding with the composer. "11" is exempt from this.

Overworld music [ ]

These music tracks are played when the player is in the Overworld.

Underwater music [ ]

Not to be dislocated with Underwater Ambience, set of various sounds that play in the same conditions every bit Underwater Music.

These music tracks tin can be heard while the player's head is submerged in h2o in whatever river or bounding main biome.

Under music [ ]

These music tracks play while the role player is in the Nether.

End music [ ]

These music tracks play while the player is in the Stop.

[ ]

These music tracks play in the carte screen and during the End Poem specifically.

Composers [ ]

All music in Minecraft was originally composed by C418. Withal, as the game got more popular (specifically starting with the Update Aquatic, co-ordinate to Mojang[2]), others started to produce music and soundtracks for the game. Tracks for the Nether Update, Caves & Cliffs: Part II, and The Wild Update were equanimous by Lena Raine, Kumi Tanioka, and Samuel Åberg. They besides composed many contempo ambient sounds. Some of the mash-up packs created by 4J Studios and certain songs that play during Minigames on Legacy Console Edition include music by Gareth Coker.

History [ ]

Java Edition Archetype
0.0.14a_08 Music was tested. "calm1.ogg", "calm2.ogg", and "calm3.ogg" were the just music available and would play equally ambience music tracks.
0.24_SURVIVAL_TEST Music was released to the public for the kickoff time.
Java Edition Indev
? The player tin can now hear music simply within a short distance from the spot the player was in when the track started, perchance due to a bug. In most instances, the music was heard loudest near the Indev House, and got quieter the farther the player went from the house.
Java Edition Infdev
20100227-1 Music now no longer plays.
Java Edition Alpha
v1.0.14 Music now plays once again.
The music bug from Indev is fixed. Music now plays everywhere in the world.
v1.one.1 Added sliders assuasive the thespian to alter the book of in-game music.
Added the "calm4.ogg" file.
v1.i.2 Removed the "calm4.ogg" file.
v1.2.0 ? Added "hal1.ogg", "hal2.ogg", "hal3.ogg", "hal4.ogg", "nuance1.ogg", "nuance2.ogg", "piano1.ogg", "piano2.ogg", and "piano3.ogg".
v1.2.1 Music at present plays in multiplayer.
Java Edition
ane.half-dozen.one 13w24a Music tin at present be altered using a resource pack.
Music is at present stored in assets/music
1.7.two 13w36a The book of jukeboxes and other music tin at present be adjusted independently.
13w42a Music is at present stored in avails/sounds/music.
13w43a Music played by jukeboxes at present loops.
1.7 Music now pauses when pausing the game.
2013 Music Update Added tracks "boss.ogg", "creative1.ogg", "creative2.ogg", "creative3.ogg", "creative4.ogg", "creative5.ogg", "creative6.ogg", "credits.ogg", "finish.ogg", "menu1.ogg", "menu2.ogg", "menu3.ogg", "menu4.ogg", "nether1.ogg", "nether2.ogg", "nether3.ogg", and "nether4.ogg".
ane.8 ? Music files are now stored every bit an indexed hash, rather than stored directly in the .minecraft folder.
1.12 pre6 "credits.ogg" at present plays properly during the End Poem and credits.
i.13 pre1 Added tracks "shuniji.ogg", "dragon_fish.ogg", and "axolotl.ogg".
1.16 20w15a Added tracks "rubedo.ogg", "chrysopoeia.ogg" and "so_below.ogg".
20w17a Music no longer stops abruptly when switching gamemodes or going underwater.[3]
i.xviii 21w42a Added tracks "an_ordinary_day.ogg", "comforting_memories.ogg", "floating_dream.ogg", "infinite_amethyst.ogg", "left_to_bloom.ogg", "one_more_day.ogg", "stand_tall.ogg", and "wending.ogg"
1.nineteen 22w16a Added tracks "ancestry.ogg", "aerie.ogg", "firebugs.ogg", and "labyrinthine.ogg".
Pocket Edition
1.0.0 alpha 0.17.0.1 Added downloadable vanilla in-game music, which contains "boss.ogg", "calm1.ogg", "calm2.ogg", "calm3.ogg", "creative1.ogg", "creative2.ogg", "creative3.ogg", "creative4.ogg", "creative5.ogg", "creative6.ogg", "credits.ogg", "end.ogg", "hal1.ogg", "hal2.ogg", "hal3.ogg", "hal4.ogg", "menu1.ogg", "menu2.ogg", "menu3.ogg", "menu4.ogg", "nether1.ogg", "nether2.ogg", "nether3.ogg", "nether4.ogg", "nuance1.ogg", "nuance2.ogg", "piano1.ogg", "piano2.ogg", and "piano3.ogg" tracks.
Bedrock Edition
1.12.0 beta ane.12.0.2 Music now still plays if the keyboard is being used.
i.16.0 beta 1.xvi.0.57 Added tracks "shunji.ogg", "dragon_fish.ogg", "axolotl.ogg", "chrysopoeia.ogg", "rubedo.ogg" and "so_below.ogg".
one.sixteen.100 beta i.16.100.51 Music no longer stops abruptly when switching gamemodes or going underwater.[i]
1.18.0 beta 1.18.0.22 Added tracks "an_ordinary_day.ogg", "comforting_memories.ogg", "floating_dream.ogg", "infinite_amethyst.ogg", "left_to_bloom.ogg", "one_more_day.ogg", "stand_tall.ogg", and "wending.ogg"
ane.19.0 beta 1.19.0.26 Added tracks "ancestry.ogg", "aerie.ogg", "firebugs.ogg", and "labyrinthine.ogg".
Legacy Console Edition
TU1 CU1 1.0 Patch i 1.0.1 Added "calm1.ogg", "calm2.ogg", "calm3.ogg", "hal1.ogg", "hal2.ogg", "hal3.ogg", "hal4.ogg", "nuance1.ogg", "nuance2.ogg", "piano1.ogg", "piano2.ogg", and "piano3.ogg" every bit ambiance music tracks.
Added sliders to change the volume of in game music.
Added the "calm4.ogg" file.
TU9 Added tracks "end.ogg", "nether1.ogg", and "nether2.ogg"
TU13 Added tracks "nether3.ogg" and "nether4.ogg"
TU24 ane.07 Added tracks "dominate.ogg", "creative1.ogg", "creative2.ogg", "creative3.ogg", "creative4.ogg", "creative5.ogg", "creative6.ogg", "credits.ogg", "menu1.ogg", "menu2.ogg", "menu3.ogg", and "menu4.ogg"
TU36 CU25 one.28 Patch seven Added Battle minigame tracks.
TU41 CU30 1.33 Patch 11 Added Tumble minigame tracks.
TU51 CU41 1.44 Patch 20 i.0.3 Added Glide minigame tracks.

Trivia [ ]

  • The Cease rails is "Calm1" echoed and samples from the original Minecraft - Volume Blastoff distorted.[four]
  • "calm3.ogg", or "Sweden", is a Passacaglia, with a irresolute melody over a repeated bass line.
  • On April Fools' Day 2014, Mojang played a bunch of villager themed pranks on the players, including temporarily replacing the track "hal1.ogg", or "Subwoofer Lullaby", with a version that had a villager singing along, besides as temporarily replacing all the menu songs with the villagers singing the Game Of Thrones theme song. This was reverted on April two, 2014.
  • hal3.ogg (Haggstrom) is in septuple fourth dimension (precisely 7/4 time).
  • The word "Shuniji" (しゅにじ, 主虹) means "primary rainbow" in Japanese.
  • According to C418, the track "Mice on Venus" (game filename is piano3.ogg) was originally a short piano solo, but was then changed later in Minecraft's development and an addendum was added, which made the rail that we have currently.[five]
  • The title of the track "And then Below" is a reference to "Every bit above, so below"[6], a phrase heavily associated with Hermeticism that is derived from a passage from the Emerald Tablet of Thoth[7]. The Emerald Tablet is widely associated with the secrets of creating the philosopher'southward stone. The pick to employ the "so below" role of the phrase was meant to exist evocative of the underworldly nature of the Nether.
  • The give-and-take rubedo is Latin for "redness". The term was adopted by alchemists to refer to the final phase of creating the philosopher'south stone.[8] [9] It is also likely associated with the red-colored environment of the Under.
  • The word chrysopoeia (χρυσοποιία) is an alchemical term that describes the creation of the philosopher's stone, or the transmutation of a given object into gold.[10] [11]
  • The Warped Forest is the but biome in the game devoid of music. Withal, in Java Edition, a sound result (music.nether.warped_forest, empty by default) exists nonetheless.
  • Even though it wasn't supposed to appear in-game, Flake appeared in the Festive Mash-up pack for Legacy Console and Bedrock editions.

See also [ ]

  • Music Disc
  • C418
    • Minecraft - Volume Alpha
    • Minecraft - Volume Beta
  • Lena Raine
    • Minecraft: Nether Update (Original Game Soundtrack)
    • Minecraft: Caves & Cliffs (Original Game Soundtrack)
    • Minecraft: The Wild Update (Original Game Soundtrack)

References [ ]

  1. a b MCPE-76213
  2. "The Audio of Scary" – Minecraft.net
  3. MC-131360
  4. https://genius.com/C418-the-finish-lyrics#about - Genius's description
  5. "Minecraft Volume Blastoff" – C418's Website.
  6. "Information technology's actually half of a motto used in a lot of fun mystical stuff including alchemy, 'Equally above, so below' usually referring to an astral realm or sky etc." -@kuraine, June 27, 2020
  7. As above, so below - In Wikipedia
  8. Rubedo - In Wikipedia
  9. "Meaning "redness", it signifies the last stage in an alchemical success." – @kuraine on Twitter, June 25, 2020
  10. Chrysopoeia - In Wikipedia
  11. "Chrysopoeia, in alchemy, is the transmutation of something into gold, and the ultimate goal of alchemists." – @kuraine on Twitter, June 23, 2020

How To Turn Off Background Music In Minecraft,

Source: https://minecraft.fandom.com/wiki/Music

Posted by: grosswascond.blogspot.com

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